|Physics| Unlike NANL, physics in this mod won't really be much faster than regular Nexuiz physics. NANL physics had a lot of acceleration so you could get crazy speed in a very short time when bunnyhopping. However in this mod, the reason gameplay will be fast is because you'll be able to turn very tight corners without losing much/any speed. Meaning, if you pick up speed and have to take a tight turn, you won't have to slow down and when coming out that turn you'll have, in theory, close to the same speed you had before taking that turn. In short, this is achieved by changing air acceleration to a much higher value but also lowering maximum speed you can gain in one jump. Changes: - Disable newton projectile physics (more precise aiming, projectiles not affected by your own movement/speed) - Faster acceleration on ground (better dodging) - More air control for tight turns |Weapons| Some weapons will be rebalanced to match the faster gameplay. - Rocketlaucher will have faster rockets, lower damage and lower explosion radius - Nex will do less damage and slightly lower force - Mortar primary will have slighly faster projectiles and very slighly less damage (or lower radius), secondary projectiles will be a lot slower, making it easier to actually land the grenades where you want them (also thanks to the disableing of newton phyics). Other weapons should not need adjustments. With RL, nex and mortar doing less damage or having less radius (ie: requiring more skills to use well and encouraging the use of more combos) should balance all weapons just fine, in theory. |Items| Very little changes will be made. - Armor will take more percentage of the damage, making it an even more important item to control. |Gameplay| Timelimit: 10 minutes per round Also playing with the idea of using weaponstay, adding the importance of always checking your ammo AND make games signifiantly less spammy. This would also balance for the fact that armor is stronger.